record_gameplay

Record gameplay for a duration, capturing input events and/or game state

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 30 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/record-gameplay.md

What record_gameplay does on Godot

AI agents invoke record_gameplay to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
duration number Recording duration in seconds (default: 10)
include_input boolean Record input events (default: true)
include_state boolean Record game state snapshots (default: false)

Parameters from the server's own tool schema.

Why record_gameplay is rated High

This tool actively runs a recording process within the Godot game engine, capturing input events and game state over time. It triggers an external operation (gameplay recording) that depends on arguments like duration and what to capture. It is not merely reading static data — it initiates an active process that interacts with the running game engine, placing it in the Execute category.

From the tool's definition Record gameplay for a duration, capturing input events and/or game state

Questions about record_gameplay

What does the record_gameplay tool do? +

Record gameplay for a duration, capturing input events and/or game state. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does record_gameplay accept? +

record_gameplay accepts 3 parameters: duration, include_input, include_state. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on record_gameplay? +

Register the Godot MCP server in PolicyLayer and add a rule for record_gameplay: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is record_gameplay? +

record_gameplay is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit record_gameplay? +

Yes. Add a rate_limit block to the record_gameplay rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block record_gameplay completely? +

Set action: deny in the PolicyLayer policy for record_gameplay. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides record_gameplay? +

record_gameplay is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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