replay_gameplay

Replay a previously recorded gameplay session

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/replay-gameplay.md

What replay_gameplay does on Godot

AI agents invoke replay_gameplay to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
speed number Playback speed multiplier (default: 1.0)
recording_path string Yes Path to the recording file

Parameters from the server's own tool schema.

Why replay_gameplay is rated High

Replaying a gameplay session triggers an active operation in the Godot engine (running/executing a recorded session). It is not simply reading data, nor is it destructive or financial. It falls under Execute as it runs an engine-level operation whose effects depend on the recorded session content.

From the tool's definition "Replay a previously recorded gameplay session" — triggers playback of a recorded session, which constitutes executing an external operation

Questions about replay_gameplay

What does the replay_gameplay tool do? +

Replay a previously recorded gameplay session. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does replay_gameplay accept? +

replay_gameplay accepts 2 parameters: speed, recording_path. Required: recording_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on replay_gameplay? +

Register the Godot MCP server in PolicyLayer and add a rule for replay_gameplay: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is replay_gameplay? +

replay_gameplay is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit replay_gameplay? +

Yes. Add a rate_limit block to the replay_gameplay rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block replay_gameplay completely? +

Set action: deny in the PolicyLayer policy for replay_gameplay. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides replay_gameplay? +

replay_gameplay is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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