replay_recording

πŸ”΄ Game must be running. Replay a previously recorded game session

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 10 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/replay-recording.md

What replay_recording does on Godot

AI agents invoke replay_recording to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
speed number β€” Playback speed multiplier (default: 1.0)

Parameters from the server's own tool schema.

Why replay_recording is rated High

This tool triggers external execution within a running game engine, replaying a recorded session. It executes operations in the context of a live game process, which qualifies as Execute. It doesn't read/write data in a reversible sense nor does it delete or have financial implications, but it does trigger active game-state changes by running a replay.

From the tool's definition 'Replay a previously recorded game session' and 'πŸ”΄ Game must be running'

Questions about replay_recording

What does the replay_recording tool do? +

πŸ”΄ Game must be running. Replay a previously recorded game session. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does replay_recording accept? +

replay_recording accepts 1 parameter: speed. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on replay_recording? +

Register the Godot MCP server in PolicyLayer and add a rule for replay_recording: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is replay_recording? +

replay_recording is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit replay_recording? +

Yes. Add a rate_limit block to the replay_recording rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block replay_recording completely? +

Set action: deny in the PolicyLayer policy for replay_recording. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides replay_recording? +

replay_recording is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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