save_game_state

Save the current game state to a numbered slot with optional metadata

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/save-game-state.md

What save_game_state does on Godot

AI agents use save_game_state to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
slot integer Yes Save slot number (0-99)
metadata object Optional metadata to store with the save (e.g. player name, level, timestamp)

Parameters from the server's own tool schema.

Why save_game_state is rated Medium

This tool persists game state data to storage (a numbered slot), which is a write operation. It is reversible—saved states can be overwritten or deleted. It does not execute arbitrary code, delete data irreversibly, or move money.

From the tool's definition Tool name 'save_game_state' and description 'Save the current game state to a numbered slot with optional metadata' indicates creation and storage of data in a reversible manner.

Questions about save_game_state

What does the save_game_state tool do? +

Save the current game state to a numbered slot with optional metadata. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does save_game_state accept? +

save_game_state accepts 2 parameters: slot, metadata. Required: slot. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on save_game_state? +

Register the Godot MCP server in PolicyLayer and add a rule for save_game_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is save_game_state? +

save_game_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit save_game_state? +

Yes. Add a rate_limit block to the save_game_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block save_game_state completely? +

Set action: deny in the PolicyLayer policy for save_game_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides save_game_state? +

save_game_state is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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