set_animation_keyframe

Set a keyframe in an animation track

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 64 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/set-animation-keyframe.md

What set_animation_keyframe does on Godot

AI agents use set_animation_keyframe to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
time number Yes Keyframe time in seconds
value object Keyframe value
library string Animation library name (empty for default)
animation string Yes Animation name
player_path string Yes AnimationPlayer node path
track_index integer Yes Track index

Parameters from the server's own tool schema.

Why set_animation_keyframe is rated Medium

This tool modifies animation tracks by setting keyframes, which is a reversible write operation. It creates or updates animation data rather than executing arbitrary code or deleting data. The severity is medium because misuse could corrupt animation sequences or timings, but changes can be undone through standard editing workflows.

From the tool's definition Tool name 'set_animation_keyframe' and description 'Set a keyframe in an animation track' indicate creation/modification of animation data within a Godot project.

Questions about set_animation_keyframe

What does the set_animation_keyframe tool do? +

Set a keyframe in an animation track. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_animation_keyframe accept? +

set_animation_keyframe accepts 6 parameters: time, value, library, animation, player_path, track_index. Required: time, animation, player_path, track_index. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_animation_keyframe? +

Register the Godot MCP server in PolicyLayer and add a rule for set_animation_keyframe: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_animation_keyframe? +

set_animation_keyframe is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_animation_keyframe? +

Yes. Add a rate_limit block to the set_animation_keyframe rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_animation_keyframe completely? +

Set action: deny in the PolicyLayer policy for set_animation_keyframe. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_animation_keyframe? +

set_animation_keyframe is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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