set_audio_bus
Configure audio bus properties (volume, mute, solo, bypass)
This record as markdown: /tools/keeveeg-godot-mcp/set-audio-bus.md
What set_audio_bus does on Godot
AI agents use set_audio_bus to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
send | string | — | Bus name to send output to |
bus_name | string | Yes | Audio bus name |
properties | object | Yes | Bus properties (volume_db, mute, solo, bypass, etc.) |
Parameters from the server's own tool schema.
Why set_audio_bus is rated Medium
This tool creates or modifies audio bus configuration properties (volume, mute, solo, bypass). These are reversible Write operations on audio system state. The changes do not permanently delete data (not Destructive), do not execute arbitrary code (not Execute), and do not involve financial transactions (not Financial).
From the tool's definition Tool description states 'Configure audio bus properties (volume, mute, solo, bypass)' - this modifies audio bus settings which are reversible configuration changes.
Attacks that exploit this kind of access
The rule that runs set_audio_bus safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_audio_bus, this is the rule to start with:
set_audio_bus stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_audio_bus call is checked against it from then on.
Questions about set_audio_bus
Configure audio bus properties (volume, mute, solo, bypass). It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_audio_bus accepts 3 parameters: send, bus_name, properties. Required: bus_name, properties. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_audio_bus: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_audio_bus is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_audio_bus rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_audio_bus. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_audio_bus is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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