This record as markdown: /tools/keeveeg-godot-mcp/set-editor-scale.md
What set_editor_scale does on Godot
AI agents use set_editor_scale to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
scale | number | Yes | UI scale factor (1.0 = 100%) |
Parameters from the server's own tool schema.
Why set_editor_scale is rated Medium
This tool modifies the editor's UI scale setting. It changes a configuration value (UI scale factor) in the Godot editor, which is a reversible write operation. It has minimal blast radius as it only affects the visual presentation of the editor interface, not any game data or assets.
From the tool's definition Set the editor UI scale factor
Attacks that exploit this kind of access
The rule that runs set_editor_scale safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_editor_scale, this is the rule to start with:
set_editor_scale stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_editor_scale call is checked against it from then on.
Questions about set_editor_scale
Set the editor UI scale factor. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_editor_scale accepts 1 parameter: scale. Required: scale. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_editor_scale: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_editor_scale is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_editor_scale rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_editor_scale. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_editor_scale is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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