set_error_handling

Configure how the editor handles errors and warnings during gameplay

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 20 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/set-error-handling.md

What set_error_handling does on Godot

AI agents use set_error_handling to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
break_on_error boolean Break into debugger on error
break_on_warning boolean Break into debugger on warning

Parameters from the server's own tool schema.

Why set_error_handling is rated Medium

This tool creates or modifies configuration state in the Godot editor (error handling behavior, warning display settings). It does not execute arbitrary code, delete data irreversibly, or move money—it changes settings reversibly. The modification of editor configuration qualifies as Write-category.

From the tool's definition Tool name 'set_error_handling' combined with description 'Configure how the editor handles errors and warnings during gameplay' indicates modification of editor configuration settings.

Questions about set_error_handling

What does the set_error_handling tool do? +

Configure how the editor handles errors and warnings during gameplay. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_error_handling accept? +

set_error_handling accepts 2 parameters: break_on_error, break_on_warning. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_error_handling? +

Register the Godot MCP server in PolicyLayer and add a rule for set_error_handling: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_error_handling? +

set_error_handling is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_error_handling? +

Yes. Add a rate_limit block to the set_error_handling rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_error_handling completely? +

Set action: deny in the PolicyLayer policy for set_error_handling. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_error_handling? +

set_error_handling is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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