set_game_node_property

πŸ”΄ Game must be running. Set a property on a node in the running game

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 32 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/set-game-node-property.md

What set_game_node_property does on Godot

AI agents invoke set_game_node_property to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
path string Yes Node path in the game tree
value object β€” New value for the property
property string Yes Property name to set

Parameters from the server's own tool schema.

Why set_game_node_property is rated High

This tool modifies the live state of a running game by setting properties on nodes at runtime. It operates on a running process/execution environment, making it an Execute-category action. Misuse could corrupt game state, trigger unintended behaviors, or cause crashes in the running application.

From the tool's definition 'Set a property on a node in the running game' and 'πŸ”΄ Game must be running'

Risk signalsAccepts file system path (path)

Questions about set_game_node_property

What does the set_game_node_property tool do? +

πŸ”΄ Game must be running. Set a property on a node in the running game. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does set_game_node_property accept? +

set_game_node_property accepts 3 parameters: path, value, property. Required: path, property. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_game_node_property? +

Register the Godot MCP server in PolicyLayer and add a rule for set_game_node_property: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_game_node_property? +

set_game_node_property is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit set_game_node_property? +

Yes. Add a rate_limit block to the set_game_node_property rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_game_node_property completely? +

Set action: deny in the PolicyLayer policy for set_game_node_property. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_game_node_property? +

set_game_node_property is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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