set_material_3d

Create and apply a StandardMaterial3D or ShaderMaterial to a mesh

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/set-material-3d.md

What set_material_3d does on Godot

AI agents use set_material_3d to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes MeshInstance3D node path
properties object Yes Material properties (albedo_color, metallic, roughness, shader_path, etc.)

Parameters from the server's own tool schema.

Why set_material_3d is rated Medium

The tool creates new materials and applies them to existing meshes. This modifies the scene's visual properties but does not delete data, execute arbitrary code, move money, or trigger irreversible operations. Changes can be undone in the editor. The severity is medium rather than low because arbitrary material application across multiple meshes could degrade scene integrity or performance if misused by an agent.

From the tool's definition Tool description states 'Create and apply a StandardMaterial3D or ShaderMaterial to a mesh' — this creates and modifies material properties of 3D objects, which are reversible changes to the scene state.

Risk signalsAccepts file system path (path)

Questions about set_material_3d

What does the set_material_3d tool do? +

Create and apply a StandardMaterial3D or ShaderMaterial to a mesh. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_material_3d accept? +

set_material_3d accepts 2 parameters: path, properties. Required: path, properties. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_material_3d? +

Register the Godot MCP server in PolicyLayer and add a rule for set_material_3d: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_material_3d? +

set_material_3d is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_material_3d? +

Yes. Add a rate_limit block to the set_material_3d rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_material_3d completely? +

Set action: deny in the PolicyLayer policy for set_material_3d. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_material_3d? +

set_material_3d is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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