set_particle_emission_shape
Set the emission shape for a particle system
This record as markdown: /tools/keeveeg-godot-mcp/set-particle-emission-shape.md
What set_particle_emission_shape does on Godot
AI agents use set_particle_emission_shape to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Particle node path |
size | array | — | Shape size parameters |
shape | string | Yes | Emission shape type |
Parameters from the server's own tool schema.
Why set_particle_emission_shape is rated Medium
This tool modifies particle system settings (emission shape), which is a reversible configuration change. It does not delete data (Destructive), execute arbitrary code (Execute), or involve financial operations (Financial). The sibling tools (add_animation_track, add_audio_bus, etc.) all create/modify engine resources, confirming this server manages game engine state.
From the tool's definition Tool name 'set_particle_emission_shape' and description 'Set the emission shape for a particle system' indicate modification of particle system configuration in a Godot game engine context.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs set_particle_emission_shape safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_particle_emission_shape, this is the rule to start with:
set_particle_emission_shape stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_particle_emission_shape call is checked against it from then on.
Questions about set_particle_emission_shape
Set the emission shape for a particle system. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_particle_emission_shape accepts 3 parameters: path, size, shape. Required: path, shape. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_particle_emission_shape: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_particle_emission_shape is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_particle_emission_shape rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_particle_emission_shape. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_particle_emission_shape is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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