set_particle_velocity_curve

Set a velocity curve for a particle system

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/set-particle-velocity-curve.md

What set_particle_velocity_curve does on Godot

AI agents use set_particle_velocity_curve to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Particle node path
curve array Yes Curve points

Parameters from the server's own tool schema.

Why set_particle_velocity_curve is rated Medium

This tool modifies particle system properties (velocity curve) in what is likely a game engine editor or runtime environment. The change is reversible—curves can be updated or reset. It does not execute arbitrary code, delete data, or cause financial impact. However, modifying visual effects parameters could affect rendered output and gameplay behavior, warranting medium severity.

From the tool's definition Tool name 'set_particle_velocity_curve' and description 'Set a velocity curve for a particle system' indicate modification of particle system configuration parameters.

Risk signalsAccepts file system path (path)

Questions about set_particle_velocity_curve

What does the set_particle_velocity_curve tool do? +

Set a velocity curve for a particle system. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_particle_velocity_curve accept? +

set_particle_velocity_curve accepts 2 parameters: path, curve. Required: path, curve. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_particle_velocity_curve? +

Register the Godot MCP server in PolicyLayer and add a rule for set_particle_velocity_curve: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_particle_velocity_curve? +

set_particle_velocity_curve is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_particle_velocity_curve? +

Yes. Add a rate_limit block to the set_particle_velocity_curve rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_particle_velocity_curve completely? +

Set action: deny in the PolicyLayer policy for set_particle_velocity_curve. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_particle_velocity_curve? +

set_particle_velocity_curve is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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