set_remote_debug

Configure remote debugging connection

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 31 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/set-remote-debug.md

What set_remote_debug does on Godot

AI agents use set_remote_debug to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
host string Debug host address (default: '127.0.0.1')
port integer Debug port (default: 6007)
enabled boolean Yes Enable/disable remote debugging

Parameters from the server's own tool schema.

Why set_remote_debug is rated Medium

This tool configures (writes/modifies) remote debugging settings for a Godot project. It sets up a connection configuration, which is a reversible write operation. It does not execute code directly, delete data, or involve financial transactions. Severity is medium because misconfiguration of remote debugging could expose the application to unintended remote access.

From the tool's definition set_remote_debug - 'Configure remote debugging connection'

Risk signalsAccepts URL/endpoint input (host)

Questions about set_remote_debug

What does the set_remote_debug tool do? +

Configure remote debugging connection. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does set_remote_debug accept? +

set_remote_debug accepts 3 parameters: host, port, enabled. Required: enabled. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on set_remote_debug? +

Register the Godot MCP server in PolicyLayer and add a rule for set_remote_debug: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is set_remote_debug? +

set_remote_debug is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit set_remote_debug? +

Yes. Add a rate_limit block to the set_remote_debug rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block set_remote_debug completely? +

Set action: deny in the PolicyLayer policy for set_remote_debug. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides set_remote_debug? +

set_remote_debug is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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