This record as markdown: /tools/keeveeg-godot-mcp/set-scene-group.md
What set_scene_group does on Godot
AI agents use set_scene_group to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
add | boolean | — | true to add to group, false to remove (default: true) |
group | string | Yes | Group name |
node_path | string | Yes | Node path within the current scene |
Parameters from the server's own tool schema.
Why set_scene_group is rated Medium
This tool creates or modifies group assignments for nodes within a Godot scene hierarchy. While reversible (groups can be added or removed), it alters scene state. This is a Write operation rather than Read (it modifies data). Severity is medium because misuse could disrupt scene organization or gameplay logic, but it's reversible and doesn't delete data (not Destructive) or execute arbitrary code (not Execute).
From the tool's definition Tool description states 'Add or remove a node from a group', which modifies scene group membership.
Attacks that exploit this kind of access
The rule that runs set_scene_group safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_scene_group, this is the rule to start with:
set_scene_group stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_scene_group call is checked against it from then on.
Questions about set_scene_group
Add or remove a node from a group. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_scene_group accepts 3 parameters: add, group, node_path. Required: group, node_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_scene_group: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_scene_group is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_scene_group rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_scene_group. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_scene_group is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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