set_shader_param
Set a shader parameter (uniform) on a ShaderMaterial
This record as markdown: /tools/keeveeg-godot-mcp/set-shader-param.md
What set_shader_param does on Godot
AI agents use set_shader_param to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
param | string | Yes | Shader uniform name |
value | object | — | Parameter value |
node_path | string | Yes | Node path with the ShaderMaterial |
Parameters from the server's own tool schema.
Why set_shader_param is rated Medium
This tool modifies shader parameters on materials, which is a reversible write operation within a Godot game engine context. It changes visual rendering properties but does not execute arbitrary code, delete data, or cause financial impact.
From the tool's definition Tool name 'set_shader_param' and description 'Set a shader parameter (uniform) on a ShaderMaterial' indicate modification of shader material properties.
Attacks that exploit this kind of access
The rule that runs set_shader_param safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_shader_param, this is the rule to start with:
set_shader_param stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_shader_param call is checked against it from then on.
Questions about set_shader_param
Set a shader parameter (uniform) on a ShaderMaterial. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_shader_param accepts 3 parameters: param, value, node_path. Required: param, node_path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_shader_param: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_shader_param is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_shader_param rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_shader_param. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_shader_param is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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