This record as markdown: /tools/keeveeg-godot-mcp/set-shadow-quality.md
What set_shadow_quality does on Godot
AI agents use set_shadow_quality to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
quality | string | Yes | Shadow quality level |
Parameters from the server's own tool schema.
Why set_shadow_quality is rated Medium
This tool modifies rendering quality settings, which changes the project configuration reversibly. It is not reading data (Read), executing arbitrary code (Execute), deleting data (Destructive), or moving money (Financial). While the change could affect game performance and visual output, it is a configuration adjustment that can be undone or changed again, making it a Write operation.
From the tool's definition Tool name 'set_shadow_quality' and description 'Set shadow rendering quality preset' indicate modification of rendering configuration settings in a Godot game engine context.
Attacks that exploit this kind of access
The rule that runs set_shadow_quality safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_shadow_quality, this is the rule to start with:
set_shadow_quality stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_shadow_quality call is checked against it from then on.
Questions about set_shadow_quality
Set shadow rendering quality preset. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_shadow_quality accepts 1 parameter: quality. Required: quality. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_shadow_quality: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_shadow_quality is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_shadow_quality rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_shadow_quality. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_shadow_quality is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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