set_window_settings
Configure the application window size, mode, and vsync
This record as markdown: /tools/keeveeg-godot-mcp/set-window-settings.md
What set_window_settings does on Godot
AI agents use set_window_settings to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
mode | string | — | Window display mode |
size | array | — | Window size [width, height] |
vsync | boolean | — | Enable/disable vertical sync |
Parameters from the server's own tool schema.
Why set_window_settings is rated Medium
This tool modifies application window settings (size, mode, vsync) which are reversible configuration changes. It writes/updates display properties but does not delete data, execute code, or involve financial transactions.
From the tool's definition Configure the application window size, mode, and vsync
Attacks that exploit this kind of access
The rule that runs set_window_settings safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_window_settings, this is the rule to start with:
set_window_settings stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every set_window_settings call is checked against it from then on.
Questions about set_window_settings
Configure the application window size, mode, and vsync. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
set_window_settings accepts 3 parameters: mode, size, vsync. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for set_window_settings: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
set_window_settings is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_window_settings rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_window_settings. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_window_settings is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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