This record as markdown: /tools/keeveeg-godot-mcp/setup-collision.md
What setup_collision does on Godot
AI agents use setup_collision to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Node to add collision to |
properties | object | — | Shape properties (size, radius, height, etc.) |
shape_type | string | Yes | Collision shape type |
Parameters from the server's own tool schema.
Why setup_collision is rated Medium
This tool creates and modifies collision shape components within a Godot scene, which is a reversible Write operation. While it affects game physics behavior, the changes are not destructive (can be undone/removed) and do not involve code execution, deletion, or financial operations.
From the tool's definition 'Add and configure a collision shape on a node' - the verb 'Add' and 'configure' indicate creation and modification of game object properties in Godot engine.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs setup_collision safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For setup_collision, this is the rule to start with:
setup_collision stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every setup_collision call is checked against it from then on.
Questions about setup_collision
Add and configure a collision shape on a node. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
setup_collision accepts 3 parameters: path, properties, shape_type. Required: path, shape_type. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for setup_collision: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
setup_collision is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the setup_collision rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for setup_collision. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
setup_collision is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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