setup_navigation_link

Add a NavigationLink2D or NavigationLink3D for connecting navigation regions

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 40 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/setup-navigation-link.md

What setup_navigation_link does on Godot

AI agents use setup_navigation_link to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
name string Node name
dimension string Navigation dimension (default: 2d)
properties object Link properties (start_position, end_position, bidirectional, enabled, navigation_layers)
parent_path string Parent node path (omit for scene root)

Parameters from the server's own tool schema.

Why setup_navigation_link is rated Medium

This tool creates new scene nodes (NavigationLink2D/3D objects) which modifies the project state reversibly. It is a Write operation since it adds/creates game engine objects without deleting or executing arbitrary code. Severity is medium because misconfiguration could affect game navigation logic, but changes are not financial, destructive, or system-level execution.

From the tool's definition Tool name 'setup_navigation_link' and description 'Add a NavigationLink2D or NavigationLink3D' indicate creation of new navigation objects in a Godot scene.

Questions about setup_navigation_link

What does the setup_navigation_link tool do? +

Add a NavigationLink2D or NavigationLink3D for connecting navigation regions. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does setup_navigation_link accept? +

setup_navigation_link accepts 4 parameters: name, dimension, properties, parent_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on setup_navigation_link? +

Register the Godot MCP server in PolicyLayer and add a rule for setup_navigation_link: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is setup_navigation_link? +

setup_navigation_link is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit setup_navigation_link? +

Yes. Add a rate_limit block to the setup_navigation_link rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block setup_navigation_link completely? +

Set action: deny in the PolicyLayer policy for setup_navigation_link. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides setup_navigation_link? +

setup_navigation_link is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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