setup_navigation_region
Add a NavigationRegion2D or NavigationRegion3D with optional configuration
This record as markdown: /tools/keeveeg-godot-mcp/setup-navigation-region.md
What setup_navigation_region does on Godot
AI agents use setup_navigation_region to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | — | Node name |
path | string | Yes | Node path for the navigation region |
dimension | string | — | Navigation dimension (default: 2d) |
properties | object | — | Region properties (navigation_mesh, enabled, etc.) |
parent_path | string | — | Parent node path (omit for scene root) |
Parameters from the server's own tool schema.
Why setup_navigation_region is rated Medium
This tool creates/adds new scene objects (NavigationRegion nodes) with optional configuration, which is reversible (nodes can be deleted or modified). It does not execute arbitrary code, delete data irreversibly, or perform financial operations.
From the tool's definition Tool name 'setup_navigation_region' and description 'Add a NavigationRegion2D or NavigationRegion3D with optional configuration' indicate creation of scene nodes with configurable parameters in a Godot game engine project.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs setup_navigation_region safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For setup_navigation_region, this is the rule to start with:
setup_navigation_region stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every setup_navigation_region call is checked against it from then on.
Questions about setup_navigation_region
Add a NavigationRegion2D or NavigationRegion3D with optional configuration. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
setup_navigation_region accepts 5 parameters: name, path, dimension, properties, parent_path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for setup_navigation_region: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
setup_navigation_region is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the setup_navigation_region rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for setup_navigation_region. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
setup_navigation_region is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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