setup_navigation_region

Add a NavigationRegion2D or NavigationRegion3D with optional configuration

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 51 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/setup-navigation-region.md

What setup_navigation_region does on Godot

AI agents use setup_navigation_region to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
name string Node name
path string Yes Node path for the navigation region
dimension string Navigation dimension (default: 2d)
properties object Region properties (navigation_mesh, enabled, etc.)
parent_path string Parent node path (omit for scene root)

Parameters from the server's own tool schema.

Why setup_navigation_region is rated Medium

This tool creates/adds new scene objects (NavigationRegion nodes) with optional configuration, which is reversible (nodes can be deleted or modified). It does not execute arbitrary code, delete data irreversibly, or perform financial operations.

From the tool's definition Tool name 'setup_navigation_region' and description 'Add a NavigationRegion2D or NavigationRegion3D with optional configuration' indicate creation of scene nodes with configurable parameters in a Godot game engine project.

Risk signalsAccepts file system path (path)

Questions about setup_navigation_region

What does the setup_navigation_region tool do? +

Add a NavigationRegion2D or NavigationRegion3D with optional configuration. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does setup_navigation_region accept? +

setup_navigation_region accepts 5 parameters: name, path, dimension, properties, parent_path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on setup_navigation_region? +

Register the Godot MCP server in PolicyLayer and add a rule for setup_navigation_region: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is setup_navigation_region? +

setup_navigation_region is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit setup_navigation_region? +

Yes. Add a rate_limit block to the setup_navigation_region rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block setup_navigation_region completely? +

Set action: deny in the PolicyLayer policy for setup_navigation_region. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides setup_navigation_region? +

setup_navigation_region is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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