setup_physics_body

Add and configure a physics body on a node

SERVERGodot SOURCE@keeveeg/godot-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/setup-physics-body.md

What setup_physics_body does on Godot

AI agents use setup_physics_body to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Node to add the physics body to
properties object Yes Body properties (mass, gravity_scale, etc.)

Parameters from the server's own tool schema.

Why setup_physics_body is rated Medium

This tool creates and configures a new physics body component in the Godot engine, which modifies the scene structure reversibly. It falls under Write rather than Execute because it's a declarative scene composition operation, not arbitrary code execution. Severity is medium because misconfiguration could affect game physics behavior, but the operation is reversible—the physics body can be removed or reconfigured.

From the tool's definition Tool name 'setup_physics_body' combined with description 'Add and configure a physics body on a node' indicates creation and modification of scene graph elements in Godot.

Risk signalsAccepts file system path (path)

Questions about setup_physics_body

What does the setup_physics_body tool do? +

Add and configure a physics body on a node. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does setup_physics_body accept? +

setup_physics_body accepts 2 parameters: path, properties. Required: path, properties. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on setup_physics_body? +

Register the Godot MCP server in PolicyLayer and add a rule for setup_physics_body: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is setup_physics_body? +

setup_physics_body is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit setup_physics_body? +

Yes. Add a rate_limit block to the setup_physics_body rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block setup_physics_body completely? +

Set action: deny in the PolicyLayer policy for setup_physics_body. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides setup_physics_body? +

setup_physics_body is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

Across the catalogue

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.