simulate_key

Simulate a keyboard key press/release in the running game

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 31 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/simulate-key.md

What simulate_key does on Godot

AI agents invoke simulate_key to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
echo boolean Whether this is an echo/repeat event
keycode string Yes Key code name (e.g. 'KEY_ENTER', 'KEY_SPACE', 'KEY_A')
pressed boolean Whether pressed (default: true)

Parameters from the server's own tool schema.

Why simulate_key is rated High

This tool triggers external operations (keyboard input simulation) in a running game process. It executes actions whose effects depend on what key is pressed and the game's current state, potentially triggering any in-game action, menu, command, or shortcut. This qualifies as Execute rather than Write because it drives real-time interactive behavior in an external running process.

From the tool's definition Simulate a keyboard key press/release in the running game

Questions about simulate_key

What does the simulate_key tool do? +

Simulate a keyboard key press/release in the running game. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does simulate_key accept? +

simulate_key accepts 3 parameters: echo, keycode, pressed. Required: keycode. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on simulate_key? +

Register the Godot MCP server in PolicyLayer and add a rule for simulate_key: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is simulate_key? +

simulate_key is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit simulate_key? +

Yes. Add a rate_limit block to the simulate_key rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block simulate_key completely? +

Set action: deny in the PolicyLayer policy for simulate_key. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides simulate_key? +

simulate_key is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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