simulate_mouse_move

Simulate mouse movement to a screen position

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/simulate-mouse-move.md

What simulate_mouse_move does on Godot

AI agents invoke simulate_mouse_move to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
position array Yes Target screen position [x, y]
relative boolean If true, position is relative to current mouse position

Parameters from the server's own tool schema.

Why simulate_mouse_move is rated High

This tool simulates a mouse movement action in the Godot engine environment. It triggers an external UI/input operation whose effects depend on the target screen position, classifying it as Execute. Misuse could cause unintended UI interactions or game state changes.

From the tool's definition Simulate mouse movement to a screen position

Questions about simulate_mouse_move

What does the simulate_mouse_move tool do? +

Simulate mouse movement to a screen position. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does simulate_mouse_move accept? +

simulate_mouse_move accepts 2 parameters: position, relative. Required: position. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on simulate_mouse_move? +

Register the Godot MCP server in PolicyLayer and add a rule for simulate_mouse_move: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is simulate_mouse_move? +

simulate_mouse_move is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit simulate_mouse_move? +

Yes. Add a rate_limit block to the simulate_mouse_move rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block simulate_mouse_move completely? +

Set action: deny in the PolicyLayer policy for simulate_mouse_move. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides simulate_mouse_move? +

simulate_mouse_move is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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