This record as markdown: /tools/keeveeg-godot-mcp/tilemap-clear.md
What tilemap_clear does on Godot
AI agents call tilemap_clear to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | TileMap node path |
Parameters from the server's own tool schema.
Why tilemap_clear is rated Critical
The tool removes/clears tile cell data from a TileMap, which is a destructive operation that cannot be undone without a backup. Clearing the entire map could destroy significant game level data irreversibly.
From the tool's definition 'Clear cells in a TileMap area or the entire map' — clearing cells is an irreversible removal of tile data from the map
Risk signalsAccepts file system path (path) · Bulk/mass operation — affects multiple targets
Attacks that exploit this kind of access
The rule that runs tilemap_clear safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For tilemap_clear, this is the rule to start with:
tilemap_clear is removed from the agent's tool list entirely, so the agent never calls it. The rest of the server keeps working.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every tilemap_clear call is checked against it from then on.
Questions about tilemap_clear
Clear cells in a TileMap area or the entire map. It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.
tilemap_clear accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for tilemap_clear: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
tilemap_clear is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.
Yes. Add a rate_limit block to the tilemap_clear rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for tilemap_clear. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
tilemap_clear is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
Across the catalogue