This record as markdown: /tools/keeveeg-godot-mcp/update-addon.md
What update_addon does on Godot
AI agents use update_addon to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
name | string | Yes | Addon name to update |
Parameters from the server's own tool schema.
Why update_addon is rated Medium
This tool modifies project state by updating addon versions, which is a reversible Write operation. While it could potentially introduce breaking changes or instability if an addon update is incompatible, it does not delete data (Destructive), execute arbitrary code with user-dependent effects (Execute), or move money (Financial).
From the tool's definition Tool name 'update_addon' and description 'Update an installed addon to its latest version' indicate modification of existing addon software within a Godot project.
Attacks that exploit this kind of access
The rule that runs update_addon safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For update_addon, this is the rule to start with:
update_addon stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every update_addon call is checked against it from then on.
Questions about update_addon
Update an installed addon to its latest version. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
update_addon accepts 1 parameter: name. Required: name. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for update_addon: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
update_addon is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the update_addon rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for update_addon. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
update_addon is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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