This record as markdown: /tools/keeveeg-godot-mcp/update-property.md
What update_property does on Godot
AI agents use update_property to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Node path in the scene tree (e.g. 'Player/Sprite2D'). Use just the node name for root-level children (e.g. 'Player'), or empty string '' for the scene root itse |
value | object | — | Property value |
property | string | Yes | Property name (e.g. 'position', 'visible') |
Parameters from the server's own tool schema.
Why update_property is rated Medium
This tool modifies data (node properties) but does not delete, destroy, or execute arbitrary code. The change is reversible by updating the property again to a previous value.
From the tool's definition Tool name is 'update_property' with description 'Update a property value on a node'. The word 'Update' indicates modification of existing data. In Godot (a game engine), updating node properties is a reversible operation that modifies scene state.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs update_property safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For update_property, this is the rule to start with:
update_property stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every update_property call is checked against it from then on.
Questions about update_property
Update a property value on a node. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
update_property accepts 3 parameters: path, value, property. Required: path, property. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for update_property: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
update_property is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the update_property rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for update_property. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
update_property is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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