wait_for_game_event

Wait for a specific game event (signal, node creation, property change) with timeout

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/wait-for-game-event.md

What wait_for_game_event does on Godot

AI agents invoke wait_for_game_event to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
event string Yes Event to wait for. Use prefix format: 'signal:NodePath:SignalName', 'node:NodePath', or 'property:NodePath:PropName:ExpectedValue'
timeout integer Timeout in milliseconds (default: 5000)

Parameters from the server's own tool schema.

Why wait_for_game_event is rated High

This tool executes game event handling logic within the Godot runtime environment. While it doesn't directly delete data (Destructive), create permanent assets (Write), or move money (Financial), it actively triggers and executes event-driven operations whose effects depend on which events occur and how the game responds. The 'timeout' parameter and event monitoring indicate active execution control flow.

From the tool's definition Tool performs 'wait_for_game_event' which triggers event monitoring and signal handling in the Godot engine—a runtime operation that initiates execution of event-driven logic and state changes based on game engine signals and property modifications.

Questions about wait_for_game_event

What does the wait_for_game_event tool do? +

Wait for a specific game event (signal, node creation, property change) with timeout. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does wait_for_game_event accept? +

wait_for_game_event accepts 2 parameters: event, timeout. Required: event. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on wait_for_game_event? +

Register the Godot MCP server in PolicyLayer and add a rule for wait_for_game_event: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is wait_for_game_event? +

wait_for_game_event is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit wait_for_game_event? +

Yes. Add a rate_limit block to the wait_for_game_event rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block wait_for_game_event completely? +

Set action: deny in the PolicyLayer policy for wait_for_game_event. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides wait_for_game_event? +

wait_for_game_event is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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