wait_for_node

🔴 Game must be running. Wait for a node to appear in the running game tree

SERVERGodot SOURCE@keeveeg/godot-mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/keeveeg-godot-mcp/wait-for-node.md

What wait_for_node does on Godot

AI agents invoke wait_for_node to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
path string Yes Node path to wait for
timeout number Timeout in seconds (default: 5.0)

Parameters from the server's own tool schema.

Why wait_for_node is rated High

This tool executes a blocking operation that interacts with a running Godot game instance. While it appears to be a read-like operation (waiting for/observing a node), it actively influences game execution flow by blocking until a condition is met, which is characteristic of Execute category tools. The requirement for a running game and the real-time interaction with game state distinguishes it from passive reads.

From the tool's definition Tool description states it "Wait for a node to appear in the running game tree" and requires "Game must be running." This triggers or monitors runtime behavior in an active game environment.

Risk signalsAccepts file system path (path)

Questions about wait_for_node

What does the wait_for_node tool do? +

🔴 Game must be running. Wait for a node to appear in the running game tree. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does wait_for_node accept? +

wait_for_node accepts 2 parameters: path, timeout. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on wait_for_node? +

Register the Godot MCP server in PolicyLayer and add a rule for wait_for_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is wait_for_node? +

wait_for_node is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit wait_for_node? +

Yes. Add a rate_limit block to the wait_for_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block wait_for_node completely? +

Set action: deny in the PolicyLayer policy for wait_for_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides wait_for_node? +

wait_for_node is provided by the Godot MCP server (@keeveeg/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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