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game_input_state

Estado de input: teclas, mouse, gamepad.

SERVERMcp Godot Desenvolvimento SOURCEjoabcostamd/mcp-godot-desenvolvimento
Low RISK CLASS
Category Read
Parameters 00 required
Recommended Allowedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/mcp-godot-desenvolvimento/game-input-state.md

What game_input_state does on Mcp Godot Desenvolvimento

AI agents call game_input_state to retrieve information from Mcp Godot Desenvolvimento without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.

Why game_input_state is rated Low

This tool reads the current state of input devices (keyboard keys, mouse, gamepad). It retrieves data without causing any side effects or modifications. Misuse potential is low as it only exposes input state information.

From the tool's definition Estado de input: teclas, mouse, gamepad — 'Estado' (state) indicates querying/reading current input status

Questions about game_input_state

What does the game_input_state tool do? +

Estado de input: teclas, mouse, gamepad. It is categorised as a Read tool in the Mcp Godot Desenvolvimento MCP Server, which means it retrieves data without modifying state.

How do I enforce a policy on game_input_state? +

Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_input_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.

What risk level is game_input_state? +

game_input_state is a Read tool with low risk. Read-only tools are generally safe to allow by default.

Can I rate-limit game_input_state? +

Yes. Add a rate_limit block to the game_input_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block game_input_state completely? +

Set action: deny in the PolicyLayer policy for game_input_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides game_input_state? +

game_input_state is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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