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game_serialize_state

Salva/restaura estado completo do jogo como JSON.

SERVERMcp Godot Desenvolvimento SOURCEjoabcostamd/mcp-godot-desenvolvimento
Medium RISK CLASS
Category Write
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/mcp-godot-desenvolvimento/game-serialize-state.md

What game_serialize_state does on Mcp Godot Desenvolvimento

AI agents use game_serialize_state to create or update resources in Mcp Godot Desenvolvimento, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Mcp Godot Desenvolvimento environment.

Why game_serialize_state is rated Medium

This tool creates or modifies game state data by saving and restoring it. While serialization itself is a read operation, the 'restaura' (restore) component actively writes/overwrites the game's complete state, which is reversible (can be overwritten again with different state).

From the tool's definition Tool name 'game_serialize_state' and description 'Salva/restaura estado completo do jogo como JSON' (Save/restore complete game state as JSON) indicates it modifies game state through serialization/deserialization operations.

Questions about game_serialize_state

What does the game_serialize_state tool do? +

Salva/restaura estado completo do jogo como JSON. It is categorised as a Write tool in the Mcp Godot Desenvolvimento MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on game_serialize_state? +

Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for game_serialize_state: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.

What risk level is game_serialize_state? +

game_serialize_state is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit game_serialize_state? +

Yes. Add a rate_limit block to the game_serialize_state rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block game_serialize_state completely? +

Set action: deny in the PolicyLayer policy for game_serialize_state. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides game_serialize_state? +

game_serialize_state is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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