set_collision_layer_mask
Configura as camadas de colisão (layer e mask) de um nó.
This record as markdown: /tools/mcp-godot-desenvolvimento/set-collision-layer-mask.md
What set_collision_layer_mask does on Mcp Godot Desenvolvimento
AI agents use set_collision_layer_mask to create or update resources in Mcp Godot Desenvolvimento, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Mcp Godot Desenvolvimento environment.
Why set_collision_layer_mask is rated Medium
This tool modifies the collision layer and mask configuration of a node in Godot, which changes how physics interactions behave. This is a reversible configuration change (layers and masks can be reconfigured) with no permanent data loss. It affects game behavior but does not execute arbitrary code, delete data, or move money.
From the tool's definition Tool name 'set_collision_layer_mask' and description 'Configura as camadas de colisão (layer e mask) de um nó' indicate modification of collision physics properties on a game node.
Attacks that exploit this kind of access
The rule that runs set_collision_layer_mask safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Mcp Godot Desenvolvimento, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For set_collision_layer_mask, this is the rule to start with:
set_collision_layer_mask stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Mcp Godot Desenvolvimento, apply this rule, and every set_collision_layer_mask call is checked against it from then on.
Questions about set_collision_layer_mask
Configura as camadas de colisão (layer e mask) de um nó. It is categorised as a Write tool in the Mcp Godot Desenvolvimento MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
Register the Mcp Godot Desenvolvimento MCP server in PolicyLayer and add a rule for set_collision_layer_mask: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Mcp Godot Desenvolvimento. Nothing to install.
set_collision_layer_mask is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the set_collision_layer_mask rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for set_collision_layer_mask. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
set_collision_layer_mask is provided by the Mcp Godot Desenvolvimento MCP server (joabcostamd/mcp-godot-desenvolvimento). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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