New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

add_achievement_trigger

SCENE-MUTATING: generate a data-driven achievement trigger-zone component AND create its GameObject now (named zone with a sized BoxCollider, IsTrigger=true, at the given position). When an object tagged triggerTag enters, the component calls <achievementSetClass>.Instance.Progress(achievementId,...

SERVERSbox SOURCEsbox-mcp-server
Critical RISK CLASS
Category Destructive
Parameters 00 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/sbox/add-achievement-trigger.md

What add_achievement_trigger does on Sbox

AI agents call add_achievement_trigger to permanently remove resources in Sbox, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

Why add_achievement_trigger is rated Critical

An AI agent that decides to call add_achievement_trigger doesn't hesitate, doesn't double-check, and doesn't stop at one. Whatever it removes from Sbox is gone. There is no undo for destructive operations.

Questions about add_achievement_trigger

What does the add_achievement_trigger tool do? +

SCENE-MUTATING: generate a data-driven achievement trigger-zone component AND create its GameObject now (named zone with a sized BoxCollider, IsTrigger=true, at the given position). When an object tagged triggerTag enters, the component calls <achievementSetClass>.Instance.Progress(achievementId, amount) — or Unlock() when unlock=true — with a once-only latch and optional destroy-after-fire. Returns { created, path, className, achievementSetClass, achievementId, gameObject, attached, note, nextSteps }. The generated component only attaches to the zone after trigger_hotload — until then. It is categorised as a Destructive tool in the Sbox MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on add_achievement_trigger? +

Register the Sbox MCP server in PolicyLayer and add a rule for add_achievement_trigger: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Sbox. Nothing to install.

What risk level is add_achievement_trigger? +

add_achievement_trigger is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit add_achievement_trigger? +

Yes. Add a rate_limit block to the add_achievement_trigger rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_achievement_trigger completely? +

Set action: deny in the PolicyLayer policy for add_achievement_trigger. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_achievement_trigger? +

add_achievement_trigger is provided by the Sbox MCP server (sbox-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Sbox, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Sbox's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.