Critical-risk tools in Sbox
8 of the 207 tools in Sbox are classified as critical risk. This page profiles those tools specifically, with recommended policy actions and the attack patterns that target them.
Every operation listed below is an action PolicyLayer recommends controlling at the transport layer. Open any tool to see the full profile, risk score, and YAML policy snippet.
Tools at critical risk
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clear_cave_pathDestructiveClear all waypoints in CaveBuilder and remove the cave from the scene.
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clear_forest_poisDestructiveWipe all POIs and trails in ForestGenerator and clear placed forest objects from the scene.
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clear_terrain_featuresDestructiveWipe Hills, Clearings, Trails, or all features from MapBuilder.
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debug_clearDestructiveRemove all debug-draw primitives by destroying the debug holder for the current scene (edit or play). Call before redrawing a fresh frame of debug shapes.
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delete_gameobjectDestructiveDelete a GameObject from the active scene by its GUID
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delete_scriptDestructiveDelete a C# script from the project
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remove_componentDestructiveRemove a component from a GameObject by type name (e.g.
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snap_to_groundDestructiveDrop a GameObject straight down onto the surface below it (physics raycast). Works best on collider-less props (an object with its own collider may self-hit). Optional offset li...
Attacks that target this class
Critical-risk tools in any server share these documented attack patterns. Each links to the full case and the defensive policy.