Medium Risk

add_component_to_game

Add a printable component (card deck, board, box, etc.) or stock part to a game. Use a catalog identity (e.g., 'BridgeDeck') for printable components, or a stock part UUID. Requires authentication.

Part of the The Game Crafter MCP server. Enforce policies on this tool with Intercept, the open-source MCP proxy.

@alex-gon/tgc-mcp-server Write Risk 2/5

AI agents use add_component_to_game to create or modify resources in The Game Crafter. Write operations carry medium risk because an autonomous agent could trigger bulk unintended modifications. Rate limits prevent a single agent session from making hundreds of changes in rapid succession. Argument validation ensures the agent passes expected values.

Without a policy, an AI agent could call add_component_to_game repeatedly, creating or modifying resources faster than any human could review. Intercept's rate limiting ensures write operations happen at a controlled pace, and argument validation catches malformed or unexpected inputs before they reach The Game Crafter.

Write tools can modify data. A rate limit prevents runaway bulk operations from AI agents.

the-game-crafter.yaml
tools:
  add_component_to_game:
    rules:
      - action: allow
        rate_limit:
          max: 30
          window: 60

See the full The Game Crafter policy for all 14 tools.

Tool Name add_component_to_game
Category Write
Risk Level Medium

View all 14 tools →

Agents calling write-class tools like add_component_to_game have been implicated in these attack patterns. Read the full case and prevention policy for each:

Browse the full MCP Attack Database →

Other tools in the Write risk category across the catalogue. The same policy patterns (rate-limit, validate) apply to each.

What does the add_component_to_game tool do? +

Add a printable component (card deck, board, box, etc.) or stock part to a game. Use a catalog identity (e.g., 'BridgeDeck') for printable components, or a stock part UUID. Requires authentication.. It is categorised as a Write tool in the The Game Crafter MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

How do I enforce a policy on add_component_to_game? +

Add a rule in your Intercept YAML policy under the tools section for add_component_to_game. You can allow, deny, rate-limit, or validate arguments. Then run Intercept as a proxy in front of the The Game Crafter MCP server.

What risk level is add_component_to_game? +

add_component_to_game is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_component_to_game? +

Yes. Add a rate_limit block to the add_component_to_game rule in your Intercept policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_component_to_game completely? +

Set action: deny in the Intercept policy for add_component_to_game. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_component_to_game? +

add_component_to_game is provided by the The Game Crafter MCP server (@alex-gon/tgc-mcp-server). Intercept sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policies on The Game Crafter

Open source. One binary. Zero dependencies.

npx -y @policylayer/intercept
github.com/policylayer/intercept →
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