Critical Risk →

delete_game

Permanently delete a game project. This action cannot be undone.

Part of the The Game Crafter server.

delete_game can permanently delete data in The Game Crafter, with no limits today. PolicyLayer puts allow, deny, and rate-limit rules on every call. Live in minutes.

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AI agents may call delete_game to permanently remove or destroy resources in The Game Crafter. Without a policy, an autonomous agent could delete critical data in a loop with no way to undo the damage. PolicyLayer blocks destructive tools by default and requires explicit human approval before enabling them.

Without a policy, an AI agent could call delete_game in a loop, permanently destroying resources in The Game Crafter. There is no undo for destructive operations. PolicyLayer blocks this tool by default and only allows it when a human explicitly approves the action.

Destructive tools permanently remove data. Block by default. Only enable with explicit approval workflows.

policy.json
{
  "version": "1",
  "default": "deny",
  "hide": [
    "delete_game"
  ]
}

See the full The Game Crafter policy for all 14 tools.

Get this rule live on your own The Game Crafter server in minutes. PolicyLayer enforces it on every call, before it runs.

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View all 14 tools →

These attack patterns abuse exactly the kind of access delete_game gives an agent. Each links to the full case and the policy that stops it:

Browse the full MCP Attack Database →

Every attack above starts with a tool call. PolicyLayer checks each one against your policy first, so delete_game only ever does what you allow.

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Other destructive tools across the catalogue. The same approach applies to each: deny by default, or require human approval.

What does the delete_game tool do? +

Permanently delete a game project. This action cannot be undone.. It is categorised as a Destructive tool in the The Game Crafter MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

How do I enforce a policy on delete_game? +

Register the The Game Crafter MCP server in PolicyLayer and add a rule for delete_game: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches The Game Crafter. Nothing to install.

What risk level is delete_game? +

delete_game is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit delete_game? +

Yes. Add a rate_limit block to the delete_game rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block delete_game completely? +

Set action: deny in the PolicyLayer policy for delete_game. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides delete_game? +

delete_game is provided by the The Game Crafter MCP server (@alex-gon/tgc-mcp-server). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

Enforce policy on every The Game Crafter tool call.

Deterministic rules across all 14 The Game Crafter tools. Per-identity grants. Full audit log. Live in minutes. Nothing to install.

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4,600+ MCP servers and 31,000+ tools scanned and risk-classified.

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