add_animation_library

Add animation library to player.

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 32 required

What add_animation_library does on Godot

AI agents use add_animation_library to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
animations object Reserved UIDs of existing Animation sub-resources
scene_path string Yes Path to .tscn scene file
animation_name string Yes Name for the new animation library

Parameters from the server's own tool schema.

Why add_animation_library needs a policy

This tool creates or modifies animation library configurations, which is a reversible change to project data. It does not execute arbitrary code, delete data, or produce financial effects. While it could affect game behavior if misused, the impact is limited to animation assets and is recoverable through standard project version control or undo operations.

From the tool's definition Tool name 'add_animation_library' and description 'Add animation library to player' indicates creation/modification of animation resources within a Godot project.

Questions about add_animation_library

What does the add_animation_library tool do? +

Add animation library to player. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does add_animation_library accept? +

add_animation_library accepts 3 parameters: animations, scene_path, animation_name. Required: scene_path, animation_name. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on add_animation_library? +

Register the Godot MCP server in PolicyLayer and add a rule for add_animation_library: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is add_animation_library? +

add_animation_library is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit add_animation_library? +

Yes. Add a rate_limit block to the add_animation_library rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block add_animation_library completely? +

Set action: deny in the PolicyLayer policy for add_animation_library. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides add_animation_library? +

add_animation_library is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

add_animation_library is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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