Godot

Unverified
NPM@yanhuifair/godot-mcp
FRisk gradecritical blast radius
Catalogue entry updated 5 days ago
Auth postureNot probedno remote endpoint probed yet
Tools28212 Destructive · 26 Execute · 102 Write · 142 Read
Worst categoryDestructivegrade tracks the peak, not the average
Capability mix
Destructive 12Execute 26Write 102Read 142
What it can reach
Ingests untrusted inputTouches secretsReaches networkRuns codeTouches filesChanges permissionsSends external commsPersistsDeletes dataMoves money
Tools 282
delete_fileDestructiveHigheditor_delete_assetDestructiveHigheditor_delete_selectedDestructiveHigheditor_remove_autoloadDestructiveHigheditor_remove_input_actionDestructiveMedium
View all 282 tools
editor_remove_nodeDestructiveHighremove_animation_trackDestructiveHighremove_audio_busDestructiveHighremove_autoloadDestructiveHighremove_input_actionDestructiveMediumremove_nodeDestructiveHighremove_shader_graph_nodeDestructiveHighcompile_shaderExecuteMediumeditor_bake_lightmapsExecuteHigheditor_bake_navigationExecuteMediumeditor_debug_breakExecuteMediumeditor_debug_continueExecuteMediumeditor_debug_stepExecuteMediumeditor_debug_step_overExecuteLoweditor_enable_pluginExecuteMediumeditor_evaluate_expressionExecuteHigheditor_focusExecuteLoweditor_get_class_docExecuteMediumeditor_open_assetExecuteMediumeditor_open_dockExecuteLoweditor_playExecuteMediumeditor_reimport_assetExecuteMediumeditor_reload_sceneExecuteMediumeditor_run_gdscriptExecuteHigheditor_run_specific_sceneExecuteHigheditor_set_selectionExecuteLoweditor_simulate_keyExecuteHigheditor_stopExecuteMediumeditor_toggle_snapExecuteLowexport_projectExecuteHighlaunch_editorExecuteHighrun_projectExecuteHighstop_projectExecuteHighadd_animation_libraryWriteMediumadd_animation_trackWriteMediumadd_audio_busWriteMediumadd_autoloadWriteHighadd_bus_effectWriteMediumadd_input_bindingWriteMediumadd_nodeWriteMediumadd_script_exportWriteMediumadd_script_functionWriteHighadd_script_signalWriteMediumadd_shader_graph_nodeWriteHighattach_scriptWriteHighclone_nodeWriteMediumconnect_shader_graph_nodesWriteMediumconnect_signalWriteHighcreate_animationWriteMediumcreate_atlas_textureWriteMediumcreate_audio_bus_layoutWriteMediumcreate_camera_attributesWriteLowcreate_collision_polygonWriteLowcreate_curveWriteMediumcreate_directoryWriteMediumcreate_environmentWriteMediumcreate_gradientWriteMediumcreate_grid_mapWriteMediumcreate_jointWriteMediumcreate_mesh_primitiveWriteMediumcreate_nav_meshWriteMediumcreate_noise_textureWriteMediumcreate_physics_materialWriteMediumcreate_resourceWriteMediumcreate_sceneWriteHighcreate_scriptWriteHighcreate_shaderWriteMediumcreate_shader_includeWriteMediumcreate_spring_armWriteMediumcreate_sprite_framesWriteMediumcreate_translationWriteMediumcreate_vehicle_bodyWriteMediumcreate_visual_shaderWriteMediumcreate_worldWriteMediumdisconnect_shader_graph_nodesWriteMediumdisconnect_signalWriteMediumduplicate_resourceWriteMediumduplicate_sceneWriteMediumedit_sceneWriteHigheditor_add_autoloadWriteHigheditor_add_input_actionWriteMediumeditor_add_nodeWriteMediumeditor_attach_scriptWriteHigheditor_clear_errorsWriteLoweditor_connect_signalWriteMediumeditor_create_folderWriteMediumeditor_create_sceneWriteMediumeditor_create_scriptWriteMediumeditor_disable_pluginWriteMediumeditor_disconnect_signalWriteMediumeditor_duplicate_assetWriteMediumeditor_duplicate_nodeWriteMediumeditor_move_assetWriteMediumeditor_move_nodeWriteMediumeditor_remove_breakpointWriteLoweditor_rename_assetWriteMediumeditor_rename_nodeWriteMediumeditor_reparent_nodeWriteMediumeditor_saveWriteMediumeditor_save_allWriteMediumeditor_set_breakpointWriteLoweditor_set_cameraWriteLoweditor_set_editor_settingWriteMediumeditor_set_main_sceneWriteHigheditor_set_node_propertiesWriteHigheditor_set_project_settingWriteHigheditor_undoWriteLowload_spriteWriteMediummodify_nodeWriteMediummove_fileWriteMediumrename_nodeWriteMediumset_animation_paramWriteMediumset_animation_tree_paramWriteMediumset_bus_volumeWriteLowset_collision_shapeWriteMediumset_environment_paramWriteMediumset_joint_paramWriteMediumset_keyframeWriteMediumset_light_2d_paramWriteLowset_light_paramWriteMediumset_material_paramWriteMediumset_mesh_surface_materialWriteMediumset_node_positionWriteMediumset_node_rotationWriteMediumset_node_scaleWriteMediumset_shader_node_paramWriteMediumset_shape_pointsWriteMediumtransform_nodeWriteMediumupdate_project_uidsWriteMediumwrite_import_configWriteMediumwrite_input_actionWriteMediumwrite_project_configWriteHighwrite_resourceWriteHighwrite_scriptWriteHighwrite_shaderWriteMediumcapture_screenshotReadLowdiff_resourceReadLowdiff_sceneReadLoweditor_get_autoloadsReadLoweditor_get_breakpointsReadLoweditor_get_cameraReadLoweditor_get_class_listReadLoweditor_get_class_propertiesReadLoweditor_get_class_signalsReadLoweditor_get_debug_variablesReadLoweditor_get_dependenciesReadLoweditor_get_editor_settingReadLoweditor_get_errorsReadLoweditor_get_infoReadLoweditor_get_input_mapReadLoweditor_get_method_listReadLoweditor_get_node_propertiesReadLoweditor_get_open_sceneReadLoweditor_get_performanceReadLoweditor_get_plugin_listReadLoweditor_get_project_directoryReadLoweditor_get_project_settingReadLoweditor_get_recent_scenesReadLoweditor_get_rectReadLoweditor_get_running_scene_treeReadLoweditor_get_scene_changesReadLoweditor_get_selectionReadLoweditor_get_stack_traceReadLoweditor_health_checkReadLoweditor_instantiate_sceneReadLoweditor_list_filesystemReadLoweditor_list_node_signalsReadLoweditor_read_current_sceneReadLoweditor_redoReadLoweditor_search_helpReadLoweditor_show_in_filesystemReadLoweditor_take_screenshotReadLoweditor_toggle_gridReadLowfind_nodes_in_scenesReadLowfind_unused_assetsReadLowgenerate_cohesion_reportReadLowgenerate_project_reportReadLowget_godot_versionReadLowget_shader_node_defaultsReadLowget_uidReadLowis_editor_runningReadLowlist_all_signalsReadLowlist_animationsReadLowlist_audio_filesReadLowlist_autoloadsReadLowlist_camerasReadLowlist_csprojReadLowlist_environmentsReadLowlist_groupsReadLowlist_import_filesReadLowlist_jointsReadLowlist_lightsReadLowlist_materialsReadLowlist_missing_uidsReadLowlist_nav_regionsReadLowlist_pathsReadLowlist_physics_materialsReadLowlist_popupsReadLowlist_project_filesReadLowlist_projectsReadLowlist_resourcesReadLowlist_scenesReadLowlist_scriptsReadLowlist_shader_includesReadLowlist_shader_node_typesReadLowlist_shadersReadLowlist_skeletonsReadLowlist_tilesetsReadLowlist_translationsReadLowlist_ui_nodesReadLowlist_visual_shadersReadLowmonitor_outputReadLowread_animated_spriteReadLowread_animationReadLowread_animation_treeReadLowread_areaReadLowread_audio_bus_layoutReadLowread_audio_listenerReadLowread_audio_playerReadLowread_audio_streamReadLowread_cameraReadLowread_character_bodyReadLowread_collision_layersReadLowread_containerReadLowread_curveReadLowread_decalReadLowread_environmentReadLowread_export_presetsReadLowread_gdextensionReadLowread_gradientReadLowread_grid_mapReadLowread_import_configReadLowread_input_mapReadLowread_light_2dReadLowread_markerReadLowread_materialReadLowread_mesh_instanceReadLowread_multimeshReadLowread_nav_regionReadLowread_occluderReadLowread_parallaxReadLowread_particlesReadLowread_pathReadLowread_physics_materialReadLowread_project_configReadLowread_project_iconReadLowread_raycastReadLowread_reflection_probeReadLowread_resourceReadLowread_rich_textReadLowread_sceneReadLowread_scriptReadLowread_script_structureReadLowread_shaderReadLowread_shader_includeReadLowread_skeletonReadLowread_soft_bodyReadLowread_spring_armReadLowread_sprite_framesReadLowread_styleboxReadLowread_tab_containerReadLowread_texture_infoReadLowread_themeReadLowread_tilemapReadLowread_tilesetReadLowread_translationReadLowread_vehicle_bodyReadLowread_video_playerReadLowread_viewportReadLowread_visual_shaderReadLowscene_dependency_graphReadLowsearch_in_projectReadLowsearch_in_scriptsReadLowsearch_scene_contentReadLowvalidate_projectReadLowvalidate_scriptReadLowvalidate_shaderReadLow
Change history
No change history on record for this server.
Recommended policy
delete_filedeny
compile_shaderrequire approval
add_animation_libraryrate limit
Read-only toolsallow
Full policy breakdown with enforcement rules →
DIRECT INSTALL npx -y @yanhuifair/godot-mcp

Installed this way, nothing enforces the recommended policy above — calls run exactly as the agent makes them.

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