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clear_game_logs

Delete rotated Godot log backups (optionally the current log too).

SERVERGodot SOURCE@yanhuifair/godot-mcp
Critical RISK CLASS
Category Destructive
Parameters 10 required
Recommended Hiddensee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/clear-game-logs.md

What clear_game_logs does on Godot

AI agents call clear_game_logs to permanently remove resources in Godot, typically in cleanup and lifecycle workflows. It does its job in a single call, and there is no undo.

ParameterTypeRequiredDescription
include_current object — Also delete the current godot.log, not just rotated backups.

Parameters from the server's own tool schema.

Why clear_game_logs is rated Critical

Irreversibly deletes log files; cannot be undone without external recovery.

From the tool's definition Delete rotated Godot log backups, optionally current log.

Questions about clear_game_logs

What does the clear_game_logs tool do? +

Delete rotated Godot log backups (optionally the current log too). It is categorised as a Destructive tool in the Godot MCP Server, which means it can permanently delete or destroy data. Block by default and require explicit approval.

What parameters does clear_game_logs accept? +

clear_game_logs accepts 1 parameter: include_current. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on clear_game_logs? +

Register the Godot MCP server in PolicyLayer and add a rule for clear_game_logs: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is clear_game_logs? +

clear_game_logs is a Destructive tool with critical risk. Critical-risk tools should be blocked by default and only enabled with explicit human approval.

Can I rate-limit clear_game_logs? +

Yes. Add a rate_limit block to the clear_game_logs rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block clear_game_logs completely? +

Set action: deny in the PolicyLayer policy for clear_game_logs. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides clear_game_logs? +

clear_game_logs is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

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