create_mesh_primitive

Create 3D mesh resource: Box, Capsule, Cylinder, Plane, Sphere, Torus, etc. (11 types).

Server Godot @yanhuifair/godot-mcp
Category Write
Risk class Medium
Parameters 32 required

What create_mesh_primitive does on Godot

AI agents use create_mesh_primitive to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Output path for mesh .tres
params object Override default size params
mesh_type string Yes

Parameters from the server's own tool schema.

Why create_mesh_primitive needs a policy

This tool creates (writes) new mesh resources to the Godot engine. While creation operations are reversible (the mesh can be deleted), they do modify project state and are more intrusive than simple read operations. It does not execute arbitrary code, delete data irreversibly, or handle financial transactions.

From the tool's definition The tool 'create_mesh_primitive' creates a 3D mesh resource (Box, Capsule, Cylinder, Plane, Sphere, Torus, etc.), which is a persistent creation operation that modifies the Godot project state by adding new mesh assets.

Risk signalsAccepts file system path (path)

Questions about create_mesh_primitive

What does the create_mesh_primitive tool do? +

Create 3D mesh resource: Box, Capsule, Cylinder, Plane, Sphere, Torus, etc. (11 types). It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_mesh_primitive accept? +

create_mesh_primitive accepts 3 parameters: path, params, mesh_type. Required: path, mesh_type. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_mesh_primitive? +

Register the Godot MCP server in PolicyLayer and add a rule for create_mesh_primitive: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_mesh_primitive? +

create_mesh_primitive is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_mesh_primitive? +

Yes. Add a rate_limit block to the create_mesh_primitive rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_mesh_primitive completely? +

Set action: deny in the PolicyLayer policy for create_mesh_primitive. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_mesh_primitive? +

create_mesh_primitive is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

create_mesh_primitive is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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