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create_physics_material

A write tool on the Godot MCP server.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Medium RISK CLASS
Category Write
Parameters 51 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/create-physics-material.md

What create_physics_material does on Godot

AI agents use create_physics_material to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Output path (e.g. "physics/ice.tres")
rough object Rough surface
absorb object Absorbent mode
bounce object Bounciness (0=none, 1=perfect)
friction object Friction coefficient (0=ice, 1=rubber)

Parameters from the server's own tool schema.

Why create_physics_material is rated Medium

This tool creates a new reversible asset within the Godot Engine project. While creation is a modification, it is not destructive—the material can be deleted or replaced. The severity is medium because misconfiguration of physics materials could cause game behavior issues, but the action itself is straightforward and reversible.

From the tool's definition Tool name is 'create_physics_material' and description states 'Create PhysicsMaterial.' The verb 'create' indicates the tool adds new data (a physics material asset) to the Godot project.

Risk signalsAccepts file system path (path)

Questions about create_physics_material

What does the create_physics_material tool do? +

create_physics_material is a write tool on the Godot MCP server. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does create_physics_material accept? +

create_physics_material accepts 5 parameters: path, rough, absorb, bounce, friction. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on create_physics_material? +

Register the Godot MCP server in PolicyLayer and add a rule for create_physics_material: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is create_physics_material? +

create_physics_material is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit create_physics_material? +

Yes. Add a rate_limit block to the create_physics_material rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block create_physics_material completely? +

Set action: deny in the PolicyLayer policy for create_physics_material. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides create_physics_material? +

create_physics_material is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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