create_sprite_frames
Create a SpriteFrames .tres resource with named animations.
This record as markdown: /tools/yanhuifair-godot-mcp/create-sprite-frames.md
What create_sprite_frames does on Godot
AI agents use create_sprite_frames to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Output path for SpriteFrames .tres |
animations | object | — |
Parameters from the server's own tool schema.
Why create_sprite_frames is rated Medium
This tool creates a new resource file (.tres) in the Godot project filesystem. This is a Write operation because it creates new data (a SpriteFrames resource) that is reversibly modifiable or deletable. The severity is medium because while it creates files, the impact is scoped to animation frame resources in a game development context, not system-critical or financial operations.
From the tool's definition create_sprite_frames - Creates a SpriteFrames .tres resource with named animations. This creates and writes a new resource file to the Godot project.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
The rule that runs create_sprite_frames safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For create_sprite_frames, this is the rule to start with:
create_sprite_frames stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every create_sprite_frames call is checked against it from then on.
Questions about create_sprite_frames
Create a SpriteFrames .tres resource with named animations. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
create_sprite_frames accepts 2 parameters: path, animations. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for create_sprite_frames: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
create_sprite_frames is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_sprite_frames rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_sprite_frames. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_sprite_frames is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue