AI agents use create_sprite_frames to create or update resources in Godot — usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Output path for SpriteFrames .tres |
animations | object | — |
Parameters from the server's own tool schema.
This tool creates a new resource file (.tres) in the Godot project filesystem. This is a Write operation because it creates new data (a SpriteFrames resource) that is reversibly modifiable or deletable. The severity is medium because while it creates files, the impact is scoped to animation frame resources in a game development context, not system-critical or financial operations.
From the tool's definition create_sprite_frames - Creates a SpriteFrames .tres resource with named animations. This creates and writes a new resource file to the Godot project.
Risk signalsAccepts file system path (path)
Attacks that exploit this kind of access
Create a SpriteFrames .tres resource with named animations. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
create_sprite_frames accepts 2 parameters: path, animations. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for create_sprite_frames: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
create_sprite_frames is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the create_sprite_frames rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for create_sprite_frames. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
create_sprite_frames is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
create_sprite_frames is one line of Godot's registry record.
The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.
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