New Your team’s decisions, in one playbook every coding agent works from. Never answer your agent twice

editor_add_node

Add a node to the currently open scene in editor.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Medium RISK CLASS
Category Write
Parameters 41 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/editor-add-node.md

What editor_add_node does on Godot

AI agents use editor_add_node to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
name object Node name (auto-generated if omitted)
type string Yes Node type (e.g. "Sprite2D", "CollisionShape2D")
parent object Parent node path
properties object Properties to set

Parameters from the server's own tool schema.

Why editor_add_node is rated Medium

This tool creates (adds) a new node to an open Godot scene, which is a reversible modification of the scene structure. It falls under Write category as it modifies project state without irreversible destruction or code execution. Severity is medium because uncontrolled node addition could corrupt scene structure or bloat projects, but changes are typically undoable via Godot's undo system.

From the tool's definition Tool name 'editor_add_node' and description 'Add a node to the currently open scene in editor' indicate creation of a new scene element.

Questions about editor_add_node

What does the editor_add_node tool do? +

Add a node to the currently open scene in editor. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does editor_add_node accept? +

editor_add_node accepts 4 parameters: name, type, parent, properties. Required: type. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_add_node? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_add_node: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_add_node? +

editor_add_node is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit editor_add_node? +

Yes. Add a rate_limit block to the editor_add_node rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_add_node completely? +

Set action: deny in the PolicyLayer policy for editor_add_node. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_add_node? +

editor_add_node is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

More on Godot, and thousands of servers like it.

// THE MCP REGISTRY

PolicyLayer tracks 44,603 MCP servers and 515,000+ tools.

Every server has a live record: who publishes it, whether it answers without auth, its risk grade, every tool classified, the recommended policy. This page is one line of Godot's. Pull the full record:

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

Have a question or want to learn more? Send us a message.

Message sent.

We'll get back to you soon.