editor_create_script
Create and open a new GDScript in the editor.
This record as markdown: /tools/yanhuifair-godot-mcp/editor-create-script.md
What editor_create_script does on Godot
AI agents use editor_create_script to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
path | string | Yes | Output path for new script |
extends | object | — | Base class |
template | object | — | Template: empty, node_script, character, resource_script, signal |
Parameters from the server's own tool schema.
Why editor_create_script is rated Medium
This tool creates a new GDScript file, which is a write operation that modifies the project state by adding a new asset. While reversible (the file can be deleted), it represents persistent creation of project data. It does not execute code, delete data irreversibly, or move money, so Write is the appropriate category.
From the tool's definition Tool name is 'editor_create_script' with description 'Create and open a new GDScript in the editor.' The verb 'Create' and action of generating a new script file represents data creation.
Risk signalsAccepts file system path (path) · Accepts raw HTML/template content (template)
Attacks that exploit this kind of access
The rule that runs editor_create_script safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_create_script, this is the rule to start with:
editor_create_script stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every editor_create_script call is checked against it from then on.
Questions about editor_create_script
Create and open a new GDScript in the editor. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_create_script accepts 3 parameters: path, extends, template. Required: path. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_create_script: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_create_script is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_create_script rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_create_script. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_create_script is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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