editor_is_playing
Return whether the editor is currently playing a scene and which scene.
This record as markdown: /tools/yanhuifair-godot-mcp/editor-is-playing.md
What editor_is_playing does on Godot
AI agents call editor_is_playing to retrieve information from Godot without modifying anything. It is typically the context-gathering step in research, monitoring, and reporting workflows, before the agent takes action elsewhere.
Why editor_is_playing is rated Low
Queries editor state without side effects; information-only retrieval of active scene status.
From the tool's definition Return whether the editor is currently playing a scene.
Attacks that exploit this kind of access
The rule that runs editor_is_playing safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_is_playing, this is the rule to start with:
editor_is_playing is read-only, so it stays allowed. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every editor_is_playing call is checked against it from then on.
Questions about editor_is_playing
Return whether the editor is currently playing a scene and which scene. It is categorised as a Read tool in the Godot MCP Server, which means it retrieves data without modifying state.
Register the Godot MCP server in PolicyLayer and add a rule for editor_is_playing: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_is_playing is a Read tool with low risk. Read-only tools are generally safe to allow by default.
Yes. Add a rate_limit block to the editor_is_playing rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_is_playing. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_is_playing is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
More on Godot, and thousands of servers like it.
This server
Across the catalogue