editor_open_asset

Open an asset in editor.

Server Godot @yanhuifair/godot-mcp
Category Execute
Risk class High
Parameters 11 required

What editor_open_asset does on Godot

AI agents invoke editor_open_asset to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call — builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
path string Yes Asset path

Parameters from the server's own tool schema.

Why editor_open_asset needs a policy

Opening an asset in the editor triggers an external operation (launching/activating the Godot editor UI to display a specific asset), which goes beyond a simple read/query. It causes a side effect in the editor environment. The description is brief but 'open' implies an action that affects the editor state.

From the tool's definition Open an asset in editor

Risk signalsAccepts file system path (path)

Questions about editor_open_asset

What does the editor_open_asset tool do? +

Open an asset in editor. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does editor_open_asset accept? +

editor_open_asset accepts 1 parameter: path. Required: path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_open_asset? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_open_asset: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_open_asset? +

editor_open_asset is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit editor_open_asset? +

Yes. Add a rate_limit block to the editor_open_asset rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_open_asset completely? +

Set action: deny in the PolicyLayer policy for editor_open_asset. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_open_asset? +

editor_open_asset is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

// THE FULL RECORD

editor_open_asset is one line of Godot's registry record.

The record carries the whole server: verified identity, auth posture, risk grade, every tool classified, recommended policy — re-checked continuously.

Teams ship this data inside their own products. See what a licence covers →

// GET IN TOUCH

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