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editor_play_current_scene

Play the currently edited scene from the editor.

SERVERGodot SOURCE@yanhuifair/godot-mcp
High RISK CLASS
Category Execute
Parameters 00 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/editor-play-current-scene.md

What editor_play_current_scene does on Godot

AI agents invoke editor_play_current_scene to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

Why editor_play_current_scene is rated High

Triggers external execution of a Godot scene within the editor environment.

From the tool's definition Play the currently edited scene from the editor

Questions about editor_play_current_scene

What does the editor_play_current_scene tool do? +

Play the currently edited scene from the editor. It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

How do I enforce a policy on editor_play_current_scene? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_play_current_scene: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_play_current_scene? +

editor_play_current_scene is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit editor_play_current_scene? +

Yes. Add a rate_limit block to the editor_play_current_scene rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_play_current_scene completely? +

Set action: deny in the PolicyLayer policy for editor_play_current_scene. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_play_current_scene? +

editor_play_current_scene is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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