This record as markdown: /tools/yanhuifair-godot-mcp/editor-set-editor-setting.md
What editor_set_editor_setting does on Godot
AI agents use editor_set_editor_setting to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.
| Parameter | Type | Required | Description |
|---|---|---|---|
key | string | Yes | |
value | string | Yes |
Parameters from the server's own tool schema.
Why editor_set_editor_setting is rated Medium
This tool creates or modifies editor preferences/settings, which is a Write-category operation. It does not delete data (Destructive), execute arbitrary code (Execute), or handle finances (Financial). The severity is medium because misconfigured editor settings could degrade developer experience, affect project configuration persistence, or interfere with editor functionality, but changes are typically reversible.
From the tool's definition Set an editor preference — modifies editor configuration settings, a reversible change to application state.
Attacks that exploit this kind of access
The rule that runs editor_set_editor_setting safely
PolicyLayer is an MCP gateway: it sits between your AI agents and Godot, and checks every tool call against a rule you set before the call runs. Nothing changes on the server itself. For editor_set_editor_setting, this is the rule to start with:
editor_set_editor_setting stays usable, but capped: an agent stuck in a loop can't make hundreds of changes a minute. Everything else on the server is denied unless you say otherwise.
The button opens the PolicyLayer dashboard: create your workspace, connect Godot, apply this rule, and every editor_set_editor_setting call is checked against it from then on.
Questions about editor_set_editor_setting
Set an editor preference. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.
editor_set_editor_setting accepts 2 parameters: key, value. Required: key, value. The full parameter table on this page comes from the server's own tool schema.
Register the Godot MCP server in PolicyLayer and add a rule for editor_set_editor_setting: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.
editor_set_editor_setting is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.
Yes. Add a rate_limit block to the editor_set_editor_setting rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.
Set action: deny in the PolicyLayer policy for editor_set_editor_setting. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.
editor_set_editor_setting is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.
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