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editor_set_multiplayer_synchronizer_param

Set a property on a MultiplayerSynchronizer3D node in the open scene.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Medium RISK CLASS
Category Write
Parameters 33 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/editor-set-multiplayer-synchronizer-param.md

What editor_set_multiplayer_synchronizer_param does on Godot

AI agents use editor_set_multiplayer_synchronizer_param to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
param string Yes Property key to set (e.g. "mass", "energy", "visible")
value string Yes Property value as GDScript literal (e.g. "40.0", "true", "Color(1,0,0,1)")
node_path string Yes Node path in the currently open scene

Parameters from the server's own tool schema.

Why editor_set_multiplayer_synchronizer_param is rated Medium

Modifies scene node properties reversibly; affects multiplayer synchronization state but not code execution or permanent deletion.

From the tool's definition Set a property on a MultiplayerSynchronizer3D node

Questions about editor_set_multiplayer_synchronizer_param

What does the editor_set_multiplayer_synchronizer_param tool do? +

Set a property on a MultiplayerSynchronizer3D node in the open scene. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does editor_set_multiplayer_synchronizer_param accept? +

editor_set_multiplayer_synchronizer_param accepts 3 parameters: param, value, node_path. Required: param, value, node_path. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_set_multiplayer_synchronizer_param? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_set_multiplayer_synchronizer_param: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_set_multiplayer_synchronizer_param? +

editor_set_multiplayer_synchronizer_param is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit editor_set_multiplayer_synchronizer_param? +

Yes. Add a rate_limit block to the editor_set_multiplayer_synchronizer_param rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_set_multiplayer_synchronizer_param completely? +

Set action: deny in the PolicyLayer policy for editor_set_multiplayer_synchronizer_param. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_set_multiplayer_synchronizer_param? +

editor_set_multiplayer_synchronizer_param is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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