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editor_set_node_properties

Set multiple properties on a node at once.

SERVERGodot SOURCE@yanhuifair/godot-mcp
Medium RISK CLASS
Category Write
Parameters 22 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/editor-set-node-properties.md

What editor_set_node_properties does on Godot

AI agents use editor_set_node_properties to create or update resources in Godot, usually the action step of a workflow, after the agent has gathered context. Every call changes real data in your Godot environment.

ParameterTypeRequiredDescription
path string Yes Node path
properties object Yes Properties to set

Parameters from the server's own tool schema.

Why editor_set_node_properties is rated Medium

This tool modifies node properties in a Godot scene, which is a Write operation (creates or modifies data reversibly). It does not delete data (Destructive), execute arbitrary code (Execute), or move money (Financial). However, severity is high because an AI agent could misconfigure critical game nodes (physics, rendering, logic) affecting game behavior, performance, or stability.

From the tool's definition Tool name 'editor_set_node_properties' and description 'Set multiple properties on a node at once' indicate modification of node state. The 'Set' verb and 'properties' mutation confirm reversible data modification.

Risk signalsAccepts file system path (path)

Questions about editor_set_node_properties

What does the editor_set_node_properties tool do? +

Set multiple properties on a node at once. It is categorised as a Write tool in the Godot MCP Server, which means it can create or modify data. Consider rate limits to prevent runaway writes.

What parameters does editor_set_node_properties accept? +

editor_set_node_properties accepts 2 parameters: path, properties. Required: path, properties. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_set_node_properties? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_set_node_properties: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_set_node_properties? +

editor_set_node_properties is a Write tool with medium risk. Write tools should be rate-limited to prevent accidental bulk modifications.

Can I rate-limit editor_set_node_properties? +

Yes. Add a rate_limit block to the editor_set_node_properties rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_set_node_properties completely? +

Set action: deny in the PolicyLayer policy for editor_set_node_properties. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_set_node_properties? +

editor_set_node_properties is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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