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editor_simulate_key

Simulate a key press in the editor (e.g. "F5" to run, "Ctrl+S" to save).

SERVERGodot SOURCE@yanhuifair/godot-mcp
High RISK CLASS
Category Execute
Parameters 21 required
Recommended Rate-limitedsee the rule below
Registry record Grade F, identity unverified Pull the record →

This record as markdown: /tools/yanhuifair-godot-mcp/editor-simulate-key.md

What editor_simulate_key does on Godot

AI agents invoke editor_simulate_key to trigger actions in Godot. What it does depends on the arguments the agent supplies, and its effects often reach beyond the immediate call: builds kicked off, notifications sent, workflows started.

ParameterTypeRequiredDescription
key string Yes Key name (e.g. "F5", "Ctrl+S" via modifiers)
modifiers object {ctrl, shift, alt} booleans

Parameters from the server's own tool schema.

Why editor_simulate_key is rated High

Simulating keyboard input in an editor can trigger arbitrary editor commands (run, save, delete, build, etc.). While not directly destructive by itself, this is an Execute category tool because it triggers external operations and editor workflows whose side effects depend on the arguments (which key).

From the tool's definition Tool description states it 'simulate[s] a key press in the editor' — this triggers editor actions like running code ('F5 to run') or saving ('Ctrl+S to save'). These are external operations whose effects depend on which key is simulated.

Questions about editor_simulate_key

What does the editor_simulate_key tool do? +

Simulate a key press in the editor (e.g. "F5" to run, "Ctrl+S" to save). It is categorised as a Execute tool in the Godot MCP Server, which means it can trigger actions or run processes. Use rate limits and argument validation.

What parameters does editor_simulate_key accept? +

editor_simulate_key accepts 2 parameters: key, modifiers. Required: key. The full parameter table on this page comes from the server's own tool schema.

How do I enforce a policy on editor_simulate_key? +

Register the Godot MCP server in PolicyLayer and add a rule for editor_simulate_key: allow, deny, rate-limit, or require approval. Point your MCP client at the PolicyLayer proxy URL and the rule is enforced on every call, before it reaches Godot. Nothing to install.

What risk level is editor_simulate_key? +

editor_simulate_key is a Execute tool with high risk. Execute tools should be rate-limited and have argument validation enabled.

Can I rate-limit editor_simulate_key? +

Yes. Add a rate_limit block to the editor_simulate_key rule in your PolicyLayer policy. For example, setting max: 10 and window: 60 limits the tool to 10 calls per minute. Rate limits are tracked per agent session and reset automatically.

How do I block editor_simulate_key completely? +

Set action: deny in the PolicyLayer policy for editor_simulate_key. The AI agent will receive a policy violation error and cannot call the tool. You can also include a reason field to explain why the tool is blocked.

What MCP server provides editor_simulate_key? +

editor_simulate_key is provided by the Godot MCP server (@yanhuifair/godot-mcp). PolicyLayer sits as a proxy in front of this server to enforce policies before tool calls reach the server.

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